Friday, June 29, 2012

Thoughts on Mass Effect 3's "Extended Cut"


Tuesday marked the long-awaited release of the Mass Effect 3 "extended cut", which promised to bring additional clarity and closure to the game's original ending, which was widely panned as disappointing if not downright decietful.

I've played through the new ending multiple times, and I truly believe that while this isn't the "perfect" ending to the saga some fans are looking for, had this been the ending that was originally released in March, the complaints would have been few and far between.

Interestingly, when Bioware announced they'd be releasing an extended cut, they said there wouldn't be any additional endings, just expansions on the three existing ones. However, that turned out to be false, as the extended cut did add a new ending, the "refusal" ending.




At first glance, the new ending seems a little troll-y, a kind of "fuck you" from Bioware to the people who complained about the disappointing choices in the original version of the game. "Fine, you want an ending where you fight the war on your terms. Here ya go. YOU LOSE AND EVERYBODY DIES AND THE CYCLE CONTINUES. BWAHAHAHAHAHAHA." The thing is, that ending actually makes total sense, given the lead-up to it. And while it's obviously not an ideal outcome, had it at least been included in the original version of the game, I think it would've headed off a lot of the criticism.

While the new ending adds another option to the game entirely, it's the added context given to the other three endings that makes the extended cut successful.

The added context for each of the three original endings comes in two parts. First, there are additional dialogue choices during the conversation with the Catalyst (BTW, still hate that kid) that do a much better job of defining what Shepard is doing with each choice and how each choice will affect the galaxy. The extra details could've come off as a character reading the "Citadel: The Catalyst" section of a Mass Effect wiki, but instead it felt much more like Shepard wanting every piece of information possible before making such a galaxy-changing decision.

Having the new details actually changed my outlook on the endings. Originally I preferred "Destroy", followed by "Synthesis", with "Control" last. This time I actually went for Synthesis first, then settled on Control on my second -- and more complete -- playthrough.

Having addressed the concerns about what the choices actually meant, the developers also took care of expanding on what the choices led to with a longer, more thorough post-choice end scene. Once again, the visuals of the scene are nearly identical no matter which outcome you choice, but each choice has a unique voiceover that goes a long way toward giving the visuals a different tone. They might "look" the same, but they "feel" different, and that's important here.

I know some people will be disappointed that there's still no perfect happy ending, where Shepard single-handedly destroys the Reapers and saves the galaxy and gets a big parade and a medal while Chewbacca has to stand over to the side (wait... I might be mixing up my sci-fi franchises at this point). But that was never the point of this. As I said in my original piece about the ending, I fully expected Shepard to die at the end. As was brought up in a Twitter conversation I had, how many suicide missions can one man, or woman, survive?

I still can't say I'm wholly satisfied with the ending to the "Mass Effect" saga, but the extended cut has restored my desire to do a complete replay of the game -- and by complete, I mean all the way back to Mass Effect 1. I'm coming to save you, Kaiden! (No I'm not... I might make different choices this time, but Kaiden is super dying, every time.)



Past "Mass Effect 3" coverage


  • On "Mass Effect 3", Endings and Disappointment
  • A Week With "Mass Effect 3"
  • Friday, June 22, 2012

    On LeBron, Emotions and Vampires (Yes, Vampires)


    The vampires on "The Vampire Diaries" have a wide variety of supernatural abilities. They're immortal, obviously. They can "compel" humans, a type of supernatural hypnosis. They can use magic daylight rings to walk around in the daytime. They have your basic super-strength and super-speed, and while I don't think "super-sexiness" is an official power, I don't think there's ever been a bad-looking vampire on the show, though that's more a function of being on The CW than anything else.

    One power that's always intrigued me about the specific brand of vampires on "The Vampire Diaries" -- one that was only hinted at in the first two seasons before finally being used effectively in Season 3 -- is the ability for a vampire to "turn off" his or her humanity.

    See, unlike Whedonverse vampires, TVD vamps retain their human emotions after being turned. But they have the option to simply turn them off. The show describes this almost as a light-switch function: want to stop giving a fuck about stuff? OK, "turn it off." Simple as that. A TVD vampire can go from being all weepy and empathetic to being a hedonistic narcissist in a second.

    In the real world, emotions and emotional connections are far more complicated.



    Flash back to 2010. Following a disappointing finish to the season for the Cleveland Cavaliers, one in which LeBron James appeared to quit during the playoffs, I questioned why I cared about sports. Why was I so emotionally invested in something over which I could exert no control and gain no direct reward from?

    I'd spent the entire 2009-10 season blogging about the Cavaliers, and specifically James, looking at each individual game -- and every major transaction in the NBA -- from the perspective of "what does this mean for LeBron's impending free agency." By the time the Cavs' season came to an early end, I just wanted to turn my "give a damn" about sports, specifically basketball, off. "The Decision" sure as hell didn't help.

    But emotions don't work like that. You can't just say "I'm done caring about the NBA" or "I don't give a crap about sports anymore" and have it suddenly be true.

    Early in the 2010-11 season, I tried to tell myself to just watch games, enjoy them for what they were and not care about the end result. I'd already wasted so much time as a young basketball fan becoming far too emotionally invested in "will Dominique Wilkins ever win a title" (spoiler alert: he didn't) that I didn't want to repeat that mistake with LeBron James. I just wanted to enjoy the basketball player, whether or not he ever one a title.

    But I couldn't turn it off. You can't just care that much about something for seven years and then not care about it anymore (unless you're my ex-girlfriend). You can certainly tell yourself, and others, "Oh, I don't really care about that anymore," but saying it and believing it are two different things.

    I'm not going to lie; there was a point during this postseason where I started to believe that LeBron James would never win a title. That this was Dominique Wilkins all over again. And no matter how much I told myself "I don't care about that", I knew deep down it wasn't true.

    So as I watched the final seconds tick away in Game 5 of the 2012 NBA Finals, I felt a lot of emotions, but the primary one was relief. This thing I cared about so much, this thing I couldn't stop caring about but couldn't make happen myself, finally happened. And now, with that sense of closure, I could finally stop caring.

    At some point during the postgame analysis, the question of how many titles LeBron James will eventually win and where that will place him among the all-time greats was raised. And as I watched, I literally did not care. I've never been emotionally invested in the "not 5, not 6, not 7" crap, nor the whole ranking of players. I just wanted to see LeBron James win one. Everything else is icing.



    As an epilogue or a postscript or whatever, I do need to say this. There was another emotion that came up at some point Thursday night. I'm not sure exactly how to describe it. Maybe some weird combination of guilt and bitterness and longing, but I couldn't help but wonder if this could've happened in Cleveland.

    It comes back to that caring thing. I'd never cared about Cleveland before 2003, and I didn't flip a switch in 2003 and say "now I care about Cleveland." But seven years is a long time. Care grows. And it doesn't just disappear.

    I don't know how long it'll be before the Cleveland Cavaliers win an NBA title, but I'll be rooting for it. And when it happens, I'll be happy for all the people who stuck with the team from the Austin Carr years to the Mark Price years to the Shawn Kemp years to the LeBron years and through Kyrie Irving. I won't celebrate with them -- it's not my place too -- but I'll be happy for them. Because no matter how much they want to stop caring, they can't, and they shouldn't, because caring is what makes us human.

    Monday, June 18, 2012

    Slay-A-Thon 2012: Buffy (and Xander!) for a Good Cause


    The one phrase heard most often at "Slay-A-Thon" -- aside from "shut up, Dawn!" -- has to be "for a good cause." And that's with, well, good cause, because it's true. It doesn't take a special event for a bunch of "Buffy the Vampire Slayer" fans to watch a marathon of episodes. Hell, many of us do that every weekend. But at Slay-A-Thon, we're doing it to raise money for the Make-A-Wish foundation, which puts our love of the show, and the other works of Joss Whedon, to good use.

    2012 marked the third time I made the trek from Connecticut to Chicago to attend Slay-A-Thon (and, good news, my travel wasn't a disaster like it was in 2010!), and this year's event was extra special. That's because Nicholas Brendon, aka "Xander Harris" was in attendance for the event. He signed autographs, took pictures and MC'd the live auction. He even watched two episodes -- "Bewitched, Bothered and Bewildered" and "The Zeppo" -- with the audience then did a Q&A after each one. It was incredibly cool, and a nice bonus for those of us who have been coming to the even for years. Plus, he did the Snoopy Dance.





    There was also a raffle for an hour of Dave & Buster's "game time" with Brendon, something I did not win, but I heard went pretty well. I know the girl who did win was beaming when she came back into the screening room.

    For me, there were two highlights to the show, as there have been every year I've attended. The first is the thing that kicks off the event every year; we get to hear from one of the kids whose wish we funded thanks to a past Slay-A-Thon.

    This year that wish was extra special (a recurring theme for the 10th anniversary event) because the girl, Allyx, had used her wish to meet Joss Whedon. Not only did she get to meet him, but she made multiple set visits to the filming of "The Avengers". The crowd was enthralled by her story, and probably a little jealous too. I don't want to speak for everyone in attendance, but I know for me it's cool hearing the stories from the kids and how happy their wish made them, and knowing I played even a small part in making that happen.

    The other unique thing I love about Slay-A-Thon is the auctions. They serve two purposes: they provide cool Buffy and Whedonverse related stuff for the fans, and they... wait for it... "raise money for a good cause" (there's that phrase again!).

    This year, I picked up an SDCC exclusive Jayne T1 action figure (signed by Adam Baldwin), a set of promo cards from Sky, signed photos of Julia Lee, Marc Blucas, Dichen Lachman, Fran Kranz, Harry Lennix, Miracle Laurie and Tahmoh Penikett, plus this bad boy:


    That's actually an item that I donated, a Buffy Season 8 comic lithograph signed by 14 people: Amber Benson, Nick Brendon, Emma Caulfield, Jo Chen (the artist), Felicia Day, Eliza Dushku, Anthony Stewart Head, Seth Green, Clare Kramer, James Marsters, Mercedes McNab, Mark Metcalf, Camden Toy and Joss Whedon. It was the last item of the live auction, and since I'd just missed out on the previous item (a script from "Sanctuary" signed by a ton of people as well), I had money to spare, and decided to buy this back. On some level, I didn't want to let it go, but it also gave me an opportunity to donate more money to a good cause. 


    I ended up not staying the whole night, only because I had an early flight back to Connecticut on Sunday and I was already feeling sleepy, but I still had a great time, and I hope to go back next year. As does Nicholas Brendon, as he said at the end of his night, when he also told a funny -- and PG-13 -- joke he learned on the set of "Criminal Minds."



    Jersey Monday: Kevin Durant

    I don't own any Oklahoma City Thunder jerseys. It's not that I have anything against the team or its players, I just wanted to wait, because I figured the jerseys they slapped together following their move to Seattle would only be temporary and would eventually be replaced. That may still be the case, but it's been four seasons now, so they may be here to stay for awhile.

    I do, however, have two jerseys of the Thunder's franchise player, from back when the franchise was in Seattle. I featured my authentic Kevin Durant Sonics jersey last year during the conference finals, so it's time for the replica this year. I got this one as a gift from a family friend, along with a Mariners jersey and a Seahawks jersey (she lives in Seattle, if that wasn't obvious). I loved these last Sonics green and yellow jerseys. They had a nice vintage look without being direct throwbacks or looking dated. There are a lot of reasons it sucked that Seattle lost its team, and the loss of these jerseys in the league is... well, it's not high on the list, but it's definitely on there.

    Obviously I have no plans to break this out any time soon. First, wearing a Durant Sonics jersey, particularly a low-quality replica, would make me look like some kind of obese hipster. But more importantly, I kind of need him to lose two more games this season. Preferably the next two.

    Jersey Monday should continue every Monday until I run out of jerseys to spotlight. And since I’ve got more than 190 of them, that could be awhile.

    Thursday, June 14, 2012

    Review: Spider-Men #1

    FROM THE PUBLISHER

    History is made as Ultimate Spider-Man Miles Morales meets the one and only Peter Parker, your Friendly Neighborhood Spider-Man!

    SYNOPSIS

    Peter Parker, from "The Amazing Spider-Man" (the comic, not the upcoming movie) is web-swinging at night, monologue-ing an ode to New York, when he breaks up a car-jacking. The cops try to arrest him, but he swings off and sees a mysterious light burst out of a warehouse. He swings to it, drops in, and encounters Mysterio. A fight ensues, one that Spider-Man quickly shuts down by webbing up Mysterio.

    The light is still going, and Mysterio manages to free his hand and take a shot at Spider-Man. Spidey quickly dodges it, and the bullet hits the generator creating the light, which causes a vortex to spiral out of control.

    When Spidey comes out the other side, it's daytime and the skyline of New York is completely different. He thinks it might be one of Mysterio's illusions, but dismisses that, and realizes it was the glowing light vortex. He drops into a skylight at the warehouse, but here it's not an abandoned warehouse, it's an apartment building. He makes his way out to find some answers. On the way, he breaks up a fight, and the man he saves thanks him, but tells him his costume is in poor taste, because it was Peter Parker's. Spidey is confused, and swings off to find some answers, when he runs into... Spider-Man!

    REVIEW

    It's so easy to be cynical about books like this. To pick up "Spider-Men" and think "Holy crap, what a cheap cash-grab! An Amazing-Ultimate crossover?! Is Marvel totally out of ideas?" Those may all be accurate thoughts, but they miss the point: this book was really good.

    Brian Michael Bendis got to write Ultimate Peter Parker for more than a decade, and he brings that same joy, that same quippy nature, to Amazing Peter Parker, in both of the universes. The interactions with Mysterio were well done, and made it pretty clear that this was the Mysterio from the Ultimate universe, somehow in the Amazing universe. And then there's the big cliffhanger moment at the end.

    Sara Pichelli's art really brought the story to life. I loved her run on Ultimate Spider-Man, and I'm glad to see she's back and playing with these characters again. Her perspectives in the swinging scenes really added something to what could've easily been a series of relatively static shots.

    I think my only complaint with the issue would be that for something that's a five-issue miniseries, it took awhile to get to that big moment in the end, and not a whole lot happened, action-wise. Yes, Spidey's inner monologue was a good read, but it didn't tell us much we didn't already know. Hopefully things will move quicker in the next few issues.

    I did like the decision to have Amazing Spider-Man end up in the Ultimate universe, rather than the other way around. It leads to so much more dramatic tension, including Peter Parker having to deal with being in a world where he's dead (and revered as a hero) and likely encountering Gwen Stacy. Dropping Miles into the Amazing universe wouldn't have had as big a culture shock for him.

    Review: Buffy Season 9, #10 - Apart (of me), Pt. 3

    FROM THE PUBLISHER

    While Buffy is undertaking an away mission with Spike and Andrew, the SFPD is starting to really feel the effect of the rapid zompire population growth . . . With Buffy out of town, as the only Scoobies in the vicinity, Xander and Dawn have been approached for guidance. Buffy needs to get herself back together and home to SF quick, but facing Slayer Simone and her unexpected ally is going to make it a rough job!

    SYNOPSIS

    BuffyBot is tied up, having been kidnapped by BuffyBody, who has been brainwashed by Simone (which BuffyBot figures out thanks to both the attitude and the magenta streaks in BuffyBody's hair). Spike and Andrew and the Bugs track down BuffyBody and Simone, and, shockingly, there's a big fight. BuffyBot re-breaks off her right arm to break free from the ropes keeping her tied up, and battles BuffyBody. BuffyBot eventually subdues BuffyBody (no thanks to Andrew) and Simone escapes, headed off to San Francisco for some mysterious master plan.

    BuffyBot and Spike have another of their big deep conversations, which ends with Spike flying off in the BugShip. BuffyBot considers letting BuffyBody go back to her "perfect" life, but BuffyBody admits that she knew, deep down, that it wasn't real. Andrew transfers Buffy's mind back into her body, and she goes off to live her life, and eventually earn the "perfect" life that was given to BuffyBody. Step 1: quitting her job at the coffee shop.

    Oh, and while that's all going on, there's a B-plot with Dowling and the aftermath of the zompire attack, ending with an ominous mid-sentence cliffhanger in a conversation with him and his captain, and something about The Slayer.

    REVIEW

    Aside from the Buffy-Spike convo (a plot device which is starting to resemble Buffy's speechifying from Season 7, both in frequency and mood killing), I really enjoyed this issue. It was fast-paced, fun, action-packed and started to move things along in Season 9. The art was solid, as expected, though there weren't really any panels or pages that blew me away. I also though the magenta in BuffyBody's hair was a little too subtle at times.

    This issue also wraps up the three-issue "Apart (of me)" arc, and while the whole BuffyBot/BuffyBody detour seemed a bit unnecessary, the arc itself wasn't bad. Now things can get back to where they were at the beginning of the season, hopefully.

    Looking back, one of the things that hurt Season 8 was how little the primary villain was involved early on, and that's also been the case so far in Season 9. But this arc got things moving with Simone (I'm assuming she's the primary villain, since she was set up that way in both Season 8 #40 and Season 9 #1), and the cliffhanger with her seemed intriguing.

    I know Spike leaving will be a big disappointment for a lot of fans, but he needed to get out of the way for awhile for things to move forward. The series was in danger of getting bogged down in the weird dynamic between Buffy and Spike, in which Spike wants to give Buffy a normal life, but Buffy sees Spike as the embodiment of what's not normal about her life. I look forward to seeing more interaction between Buffy, Xander and Dawn going forward.

    Monday, June 11, 2012

    2K12 Finals Sim, Game 1: Thunder 91, Heat 76



    The Thunder used a dominant fourth-quarter performance by star Kevin Durant to earn a resounding win over the Heat and take a 1-0 lead in the 2012 NBA 2K12 Simulated Finals. Durant scored 17 of his 36 points in the final frame, leading Oklahoma City to a 91-76 victory at home.

    The Heat came out firing on all cylinders, taking 22-10 lead midway through the first quarter. Miami was agressive from the outset, sending Serge Ibaka to the bench with two fouls just two minutes into the game. However, after the early run, Miami failed to take advantage of Ibaka's absence, settling for midrange jump shots.

    Russell Westbrook sparked the Thunder's first big run of the game with a two-handed windmill jam, sending Oklahoma City on a 16-2 run spanning the first and second quarters. That run including a buzzer-beating three-pointer by Durant, which seemed to awaken the Thunder crowd.

    Through the second and third quarters, the game was a back-and-forth affair, with 17 lead changes and six ties. The Thunder were able to make life more difficult for the Heat on the defensive end, thanks to Ibaka's ability to stay out of foul trouble. After playing just six minutes in the first half, Ibaka played eight in the third quarter, altering multiple shots inside.

    Life got more difficult for the Heat when Mike Miller was forced to leave the game due to back spasms. He's questionable for Game 2. After leading by one at halftime, the Heat found themselves down by two entering the fourth quarter.

    The game turned when Heat coach Erik Spoelstra made a calculated risk to get LeBron James some rest at the start of the fourth quarter. The move backfired badly, as Kevin Durant went off, while Dwyane Wade was unable to create any offense for Miami. The Thunder were up 12 by the time James got back in, and by that point his contributions were too little, too late.

    Miami turned the ball over seven times in the fourth quarter -- after turning it over just four times in the first 36 minutes -- leading to easy fast break points for Oklahoma City. The Thunder used the transition opportunities to shoot 61% from the field in the final 12 minutes, outscoring Miami 27-14 down the stretch.

    Durant finished the game with 36 points, 12 rebounds, 4 assists and two steals while shooting 13-of-24 from the field. James had a team-high 24 for Miami, but just four in the fourth quarter. The Thunder's big three of Durant, James Harden and Russell Westbrook combined for 70 points, nearly outscoring the Heat on their own.

    Game 2 is scheduled for Wednesday night, the off day between the real life Games 1 and 2.



    Friday, June 08, 2012

    LeBron. Smash.






    FADE IN:

    INT. TD GARDEN, HEAT LOCKER ROOM - NIGHT

    Miami's assembled super team is beaten down, facing a greater challenge than it ever imagined. The team seems broken, ready to fold, when LeBRON walks in, wearing geek chic glasses and an ugly shirt.

                             LeBRON JAMES
                   So, this all seems horrible.

                             DWYANE WADE
                   I've seen worse.

                             LeBRON JAMES
                   Sorry.

                             DWYANE WADE
                   No. We could use a little worse.

                             ERIK SPOELSTRA
                   Pat, we got him.

                             PAT RILEY
                   Bron?

                             ERIK SPOLESTRA
                   Just like you said.

                             PAT RILEY
                   Tell him to suit up. I'm bringin' the party to you.

    Suddenly the Boston crowd gets fired up, more than it has ever been. The Celtics are at a fever pitch, ready to destroy the Heat once and for all. Miami's super team peaks out the tunnel at their impending doom.

                             DWYANE WADE
                   I don't see how that's a party.

    As the team nervously holds its ground, LeBron walks toward the court.

                             ERIK SPOELSTRA
                   LeBron, now now might be a really good time for you to get angry.

                             LeBRON JAMES
                   That's my secret, coach. I'm always angry.

    LeBRON sheds his geek chic, morphing into game face mode and proceeds to beat the everloving shit out of the Celtics.

    Early in the first quarter of Game 6 between the Heat and Celtics, people on Twitter started to talk about LeBron's look. He threw down a violent slam very early on, and he didn't get excited about it, or jaw at the Celtics, or react in any noticeable way at all. His look never changed. It's hard to describe the look. It wasn't quite emotional detachment, it wasn't quite anger, and I'm not even sure it was intensity. It was just... the look.


    As the game went on, and LeBron methodically carved up the Celtics defense, people expected the look to fade, replaced by joy or nervousness or something, but it never did. Even through the postgame press conference, LeBron maintained the same demeanor, somewhere between angry and calm and tired and focused.

    After the game, the discussion turned toward the look, and how people had never seen it from LeBron before. But I don't think that's entirely accurate. Personally, I can remember at least one instance of seeing that look from LeBron, and it came, coincidentally enough, in Boston. It was Easter 2012, and the Cavaliers were down by 13 with nine minutes left. LeBron had just gotten T'd up, after Mike Brown had already been ejected, and he went into full "F you" mode. It took less than six minutes for LeBron to nearly single-handedly erase the deficit. At one point near the end of the run -- with 3:47 left in the game -- the Cavs called a timeout and as the team came to the huddle, I definitely saw that look. LeBron wasn't looking at his teammates, his coaches, the fans... nothing. He was looking through everyone, almost as if he existed on a separate plane of reality.

    There was a huge difference between that game and Game 6, aside from the outcome (the Cavs lost that Easter game in 2010). In 2010, LeBron had to be provoked into "the look". He didn't start the game with it, and eventually, after the Cavs had taken the lead, it wore off. For the few short minutes he wore it, he was an uncontrollable wrecking machine, but it wasn't sustainable. He couldn't conjure "the look" on its own, or prevent it from going away.

    In "The Avengers", we finally see Bruce Banner gain control over the Hulk. In one of the defining scenes of the movie, he changes into the Hulk at will and is therefore able to control the Hulk's power, serving as a destructive force for good, rather than a wrecking ball of chaos. In many ways, that's what we saw from LeBron James in Game 6.

    While James says he didn't listen to the criticism about him following Game 5, or approach Game 6 with any extra motivation, his actions tell a different story. They tell the story of a man, beaten down by everything the world put on his shoulders, finally coming to terms with the power within him and unleashing it in full.

    It would've been easy for LeBron to revert to Banner mode in the postgame newser, but he didn't. He stayed angry. He's always angry. And if he stays that way for 48 hours more, he'll be set up for a Finals matchup with the Thunder. Hulk vs. Thor. Just as it should be.

    Tuesday, June 05, 2012

    2012 Wizard World Philadelphia Recap


    As I do before every convention I go to, I made a list of things I wanted to buy, people I wanted to meet, Q&As I wanted to attend and various other things I wanted to do at this past weekend's Wizard World Philadelphia.

    More often than not, my wishlist is overstuffed, so that even if I can only get to a few of the items, I still feel like I had a good show. I knew Philadelphia would be a good experience no matter what, because I was meeting up with a group of "con friends", but somehow things broke so that the show -- for me -- ran smoother than just about any I'd been to in years.

    (This is the point where I have to note two things. First, four guests who I'd wanted to see canceled their appearances, two of them very early on, and two of them within a week of the show. So that sucked, but didn't really negatively impact my actual time in Phladelphia. Secondly, this is very much a YMMV recap. As I understand it, there were definitely instances of things going horribly wrong for people, including the theft of hundreds of photo ops prints. But my experience, which is what I'm recapping, ran as smooth as it could have).

    THURSDAY

    I took the train in from Hartford to Philadelphia on Thursday morning, so I'd arrive in plenty of time for preview night. A few people asked me why I took the train instead of flying. Well, it cost about a third as much as a flight, didn't take significantly longer (once you factor in arriving early at the airport to go through security) and was more accomodating for my luggage -- something that definitely came into play on the trip back.

    My hotel was nice, and my room was ready when I arrived at noon, which was extra nice. One piece of advice I'd give to convention-goers related to hotels is if you can afford it, stay as close to the convention center as possible. Time is as much a commodity at these shows as money, and the less time you have to spend getting to and from your hotel the better.

    So I settled in and got a few hours to relax before the show floor opened up, then headed over and picked up my passes. Getting into the show was easy on Thursday, since none of the "celebrity" guests were scheduled to appear.

    My missions on Thursday were two-fold: get as many of the comics I'd brought from home signed and take care of as much of my comics buying as possible. Normally I recommend waiting until the last day of a show to buy anything, but in this case there was a run of comics I wanted to buy that I ALSO wanted to get signed, so I had to do that early just to ensure I could. Not only did I take care of getting about 75% of the books I brought signed, I also got two pieces of original artwork, one from Ramon F. Bachs and one from Mike Deodato Jr. Not a bad day.

    I honestly spent more time on the show floor on Thursday than I'd anticipated, but it was worth it to get a sense of the layout, check out a few booths that I wanted to re-visit Sunday for shopping purposes and even take care of getting a signature from one of the few celebrities who did arrive in his booth on Thursday, Lou Ferrigno. Also, preview night is always the one time at a con where you can walk around without accidentally physically bumping into a million people, and this was no exception.

    FRIDAY